So my fantasy career is progressing a bit faster than I intended but at least I am having fun in the process. So my first tournament is this upcoming saturday and I must say I am completely unprepared. I am not even close to being painted (I've got two models painted, My Sorceror lord of Tzeentch, and my Standard bearer for my warriors) and I've only actually played one game so far. (Planning on getting at least 3 more in before the tournament.) I am going into this fully expecting to get my ass handed to me. And I'm ok with that, frankly I just want to meet more fantasy players in the area so I can start getting some games in with someone other than Chris. Not that there is anything wrong with Chris... I just need some variety.
So anyway here is my list that I plan on bringing, it's 1500 exactly:
Lord: 255
(General)lvl 3 Sorceror lord of Tzeentch, Talisman of endurance (5+ ward, 4+ after mark), Blood of Tzeentch (Re-roll 1 casting dice per turn as long as not a 1)
Hero: 185
Lvl 2 sorceror of Slaanesh on barded chaos steed, talisman of preservation (4+ ward)
HEROES: 185
Core: 700
10 Marauder Horsemen: 130
30 Chaos Warriors, full command, mark of tzeentch, blasted standard (4+ ward against shooting) Shields: 570
Rare: 300
2 Chaos warshrines of Tzeentch: 150 ea.
So the plan is pretty straight forward, the lord hangs out in the unit of warriors as they march their asses forward. The warshrines buff said unit so it will steamroll anything it comes into contact with. The Marauders ride up and make flank charges. I hope against hope that I roll titillating delusions as one of my spells for my Slaanesh sorcerer so I can get into combat a turn earlier. Otherwise he just rides around sowing dissaray as he pleases. I realize the putting all of my eggs in one basket of warriors choice probably isn't the best idea but until i get the models I need to spread out this is probably my best bet.
One thing I want to point out that I like about the army is the saves, check this out:
Warriors: 3+4++ while being shot at 3+5++ in close combat 3+ against magic
Sorceror lord: 4+4++ all the time
Slaanesh sorceror: 2+4++ all the time
Warshrines: 4+3++ all the time
Marauder Horsemen: 6+ (6+ means its good right... Right?)
Anyway you'll notice that outside of the Marauders my army is one tough nut to crack. I am considering upping my Sorceror lord's Ward to 3+ and the slaanesh sorceror down to 5+ but I figure the Slaanesh sorceror needs it more anyway.
So that's what I've got. Let me know what you all think.
Sunday, August 8, 2010
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I'm afraid I don't know much fantasy, so I can't comment on the list other than it looking like it's tough with all those warriors. However if you go into the tournament with the mindset of learning from any mistakes you make, then you have already accomplished your goals. ;)
ReplyDeleteIf you want to add some knights, lemme know, I have some that need a home.
If I were in your shoes, I might find the points for flails and the Mark of Khorne for your Marauder Horsemen (they can fight, better than might be expected, but they do need upgrades to do it). That or split them off into two units and use them to run interference, standing in front of enemy units at odd angles and then running away if the enemy charges them. Board control's important for rock armies with one real unit, as you seem to have figured out from your choice of Sorcerer, so using the Marauders to help with that might be a good call.
ReplyDeleteNot sure you need two Warshrines either, but they're the models you have, so I say run with it and see what happens.
Apart from that, I think it's pretty solid. Same kind of logic I've been working with as I contemplate going back to Chaos; Tzeentch for damage, Slaanesh for board control, and nice big units of nice chunky saves.
Ooh Knights, actually that is in fact the next thing I am adding to the list. I have six of the old metal ones but I didn't work them into this list mainly because I want to get my warshrines built and ready. That and because they are really expensive pointwise. I am deffinitely looking to get more though, just didn't want to spend 300+ points on 6 models... I'd rather spend more for a unit that is no so easily dealt with and fatally brutal to any unit they charge.
ReplyDeleteVon, thank you for the feedback. It's funny, the marauder horsemen did have flails in an earlier version of the list, however I dropped them in order to make my Tzeentch sorceror more survivable.
Anyway its good to hear that my core strategy is at least sound on the levels of fundamentals. Frankly right now I am just flailing around blindly in fantasy while I look to figure out what works and what doesn't.
Interesting...I'm going to be (re-)starting a fantasy Chaos Warrior army at some point, and would love to do Tzeentch again...look forward to seeing how yours work out.
ReplyDeleteTzeentch is a lot of fun for me, there is just something about rolling for two different saves against incoming attacks that makes me happy. Apparently it makes my list very hard to beat too but that's just a happy side effect. Anyway it's good to see I have another person following my blog, that means more comments and if there's one thing I like more than having two saves is having lots of comments to read, so thanks for reading and keep commenting! Here's hoping I keep you entertained for at least a day =D
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