WIP Devilfish test model |
HQ:
Shas'el w/ TL missile pods, positional relay, 2 shield drones, and a hard-wired blaskfun filter
Elite:
2x units of 2x battlesuits with TL missile pods, flamer
1 Unit of 3x battlesuits with TL missile pods, flamer, and 1 Target lock
Troop:
3x units of 6 Firewarriors in Devilfish w/ disruption pods, SMS, and multi-tracker
Heavy:
3x Hammerheads w/ Rail gun, Burst cannons, D-pods and Multi-tracker
So an explanation: The tau army lacks many strong tournament worthy units capable of being 100% mobile all the time. So when it comes to my choices for this army I really only have three: battlesuits, hammerheads and devilfish. The idea of this army is to be constantly on the move taking pot shots at the enemy where possible but focusing mainly on staying alive for last turn objective rushes. The beauty of this list comes in it's KP mission strategy. In kp missions I deploy only the Shas'el, preferably in a completely hidden position where the enemy does not have line of sight. Her job is to simply not die and to act as a portcullis allowing only one Hammerhead a turn to enter play from reserves until finally on the fifth turn when the entire rest of my army comes on to lay waste to any fragile targets stupid enough to be within 36" of my table edge. This strategy banks on the Hammerheads toughness and firepower to take out any vehicles/ monstrous creatures the opponent may have on the board.
Anyway that's all I have for now, Any thoughts, comments or feedback are always appreciated.
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