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Monday, February 28, 2011

Somethin smells fishy

My work so far...
So yesterday I got my first game with my tau in and I am quite happy with the results! The game was 500 points against Dark Eldar and Im beginning to think that the Dark Eldar codex was designed to give the Tau army a boost in competitiveness.

I took two units of six fire warriors, each with devilfish equipped with disruption fields, smart missile systems, and multi-trackers. As well as one battlesuit with TL missile pods and flamer and one Shas'el with TL missile pods and shield drone. The game was pitched battle with 4 objectives. He placed his objectives in cover, I placed mine out in the open. He took two units of warriors with various upgrades (I think both had splinter cannons and some 18" lance or something) both units were mounted in raiders and one was escorted by an archon with husk blade.

I won the die roll and game him first turn. he started with both raiders on the table in forward positions, I started with just the battlesuits on the table holding my devilfish in reserve. The game began with him moving his raiders forward trying to flank around the terrain my suits were in and forcing them out into the open I responded by playing hop-scotch with the battlesuits and focusing fire on the raider coming at my left flank taking out it's dark lance before hopping back into cover. Turn two saw him almost on my side of the table preparing to force me out in just one more turn, he also shot down my elite battlesuit leaving me just my shas'el. Conveniently, both devilfish decided to arrive just in time to prevent him from flanking. They rolled onto the table blocking off the raider coming in on my left flank and provided my shas'el two new pieces of terrain to hide behind. Before he went into hiding he took out the left raider. I disembarked one unit of fire warriors and opened up on the left raider throwing 26 strength 5 shots at it... and failing to do anything but stun it. Next turn he disembarks his archon and warriors and they assault my fire warriors, wiping them out. is other unit of warriors gets cozy in terrain covering an objective. With his Archon's unit' ass flappin in the breeze I opened up on them with both devilfish and the second unit of fire warriors while the battlesuit is busy taking pot shots at the warriors in the corner. The archon's squad is wiped out by my weapons fire. After that point it was just a matter of mopping up the empty raider and that last unit. The game ended turn 5 with me tabling him. I will admit it was a pretty unfair game, two raiders just have no way of defending against two devilfish backed up by two missile pod equipped battlesuits. That's all I have for you now, thank you for reading!

Friday, February 25, 2011

Necroing this blog

WIP Devilfish test model
Yeah I know, I pretty much fail at this whole blogging thing. I'll be honest I dont often have time to post too often anymore and the time I do have I choose to do other things. So unfortunately Im gonna have to go out and say it, Im not gonna be on too much anymore and my posts will be sporadic and mainly just for me. But I encourage anyone and everyone to comment if you feel the need to swing by on occasion and see what I am up to. Right now I am participating in my local Tale of 40ish gamers (started with 4 peeps... now we are up to 36 at last count and there are still a few days before it officially begins) And when I signed up there were 0 Tau players. I've been wanting to get back to my Tau roots for a while now and I figured this would be a perfect time to do so, my alternative was a Flesh Tearers scout army. My goal with this army is to make it into my local tournament army where they will actually stand a chance to win something and where there is only one or two IG players to worry about. Anyway onto the list:

HQ:
Shas'el w/ TL missile pods, positional relay, 2 shield drones, and a hard-wired blaskfun filter

Elite:
2x units of 2x battlesuits with TL missile pods, flamer
1 Unit of 3x battlesuits with TL missile pods, flamer, and 1 Target lock

Troop:
3x units of 6 Firewarriors in Devilfish w/ disruption pods, SMS, and multi-tracker

Heavy:
3x Hammerheads w/ Rail gun, Burst cannons, D-pods and Multi-tracker

So an explanation: The tau army lacks many strong tournament worthy units capable of being 100% mobile all the time. So when it comes to my choices for this army I really only have three: battlesuits, hammerheads and devilfish. The idea of this army is to be constantly on the move taking pot shots at the enemy where possible but focusing mainly on staying alive for last turn objective rushes. The beauty of this list comes in it's KP mission strategy. In kp missions I deploy only the Shas'el, preferably in a completely hidden position where the enemy does not have line of sight. Her job is to simply not die and to act as a portcullis allowing only one Hammerhead a turn to enter play from reserves until finally on the fifth turn when the entire rest of my army comes on to lay waste to any fragile targets stupid enough to be within 36" of my table edge. This strategy banks on the Hammerheads toughness and firepower to take out any vehicles/ monstrous creatures the opponent may have on the board.

Anyway that's all I have for now, Any thoughts, comments or feedback are always appreciated.