Friday, August 6, 2010

And finally lords

his is a continuation on my previous entry on what I believe the Necron codex should be as a means to better represent the fluff and make the army less of a marine variant. I would like to take the time to point out that I am not suggesting that the changes I make are balanced for the current point values of the unit in the current codex. Frankly these changes are so radical that there in no way in hell that I am going to put my neck on the line and come up with point values for these new units. If you want to do so yourself, then by all means please do so! Let me know what you come up with.

So now for the final entry as far as pre-existing units go for my list, the lords.

HQ Choice:
Silver Necron Lord: WS: 5 BS:5 S:4 T:6 W:4 I:4 A:3 Sv:3+5++ Ld:10
Gold Necron Lord: WS: 6 BS:5 S:5 T:7 W:5 I:5 A:4 Sv:2+4++ Ld:10
Platinum Necron Lord: WS: 9 BS:5 S:7 T:8 W:6 I:10 A:5 Sv:2+3++ Ld:10

Silver: Infantry, independent character
Gold: Infantry, independent character
Platinum: Monstrous creature.
  • Staff of light: power weapon, may be fired in the shooting phase with the following profile: Str: 5 Ap:2 18" Assault 3
  • Cloak of Darkness: Enemy units within 12" of a Silver lord have a -1 modifier to their leadership. This range is increased to 18" for gold and platinum lords. Platinum lords cause an additional -1 as well.
May replace Staff of light with any combination of two one-handed weapons or one two-handed weapon.
One-handed weapons:
  • Warscythe
  • Warblade
  • Flencing claws
  • Injector
  • Burning orb: ranged weapon Str:4 Ap:4 12" Assault 2d6 (a pair would fire 4d6 shots)
  • Ungiving Bracer: grants +1 T
Two-Handed weapons:
  • Royal warscythe: +3 Str, Ignores invuln saves.
  • Heavy Gauss Destroyer
  • Ultimatum Orb: Str 5 Ap: 1 18" Assault 1 Large blast.
  • Eternity Vessel: increases invulnerable save by +1
May have any of the following additional pieces of wargear:
  • Gaze of flame: (as per current necron codex)
  • Chronometron: (as per current necron codex)
  • Veil of darkness: (as per current necron codex)
  • Destroyer body
  • Ressurection Orb: Units within 12" of a Necron lord with a res orb may always roll their feel no pain even if it would otherwise be negated.

Special Rules:

That's it for now, I would love to hear some feedback. also if I had time I would have covered the New unit I would include: The Skiff. A transport vehicle with a portal and standard issue particle whip, just no power matrix.

Now I am off to do something other than stare at a computer for four hours as I type up rules that no one will ever use.

Thanks to anyone who actually made it through all of the entries. Let me know if anything is hardcore broke or not very clear.

1 comment:

  1. I never thought I would actually end up rewriting the entire Necron codex from scratch when I sat down at my computer today... My original intention was just going to be short post or two doing some wishlisting, lol. I have no life apparently.