So my fantasy career is progressing a bit faster than I intended but at least I am having fun in the process. So my first tournament is this upcoming saturday and I must say I am completely unprepared. I am not even close to being painted (I've got two models painted, My Sorceror lord of Tzeentch, and my Standard bearer for my warriors) and I've only actually played one game so far. (Planning on getting at least 3 more in before the tournament.) I am going into this fully expecting to get my ass handed to me. And I'm ok with that, frankly I just want to meet more fantasy players in the area so I can start getting some games in with someone other than Chris. Not that there is anything wrong with Chris... I just need some variety.
So anyway here is my list that I plan on bringing, it's 1500 exactly:
(General)lvl 3 Sorceror lord of Tzeentch, Talisman of endurance (5+ ward, 4+ after mark), Blood of Tzeentch (Re-roll 1 casting dice per turn as long as not a 1)
Lvl 2 sorceror of Slaanesh on barded chaos steed, talisman of preservation (4+ ward)
10 Marauder Horsemen: 130
30 Chaos Warriors, full command, mark of tzeentch, blasted standard (4+ ward against shooting) Shields: 570
2 Chaos warshrines of Tzeentch: 150 ea.
So the plan is pretty straight forward, the lord hangs out in the unit of warriors as they march their asses forward. The warshrines buff said unit so it will steamroll anything it comes into contact with. The Marauders ride up and make flank charges. I hope against hope that I roll titillating delusions as one of my spells for my Slaanesh sorcerer so I can get into combat a turn earlier. Otherwise he just rides around sowing dissaray as he pleases. I realize the putting all of my eggs in one basket of warriors choice probably isn't the best idea but until i get the models I need to spread out this is probably my best bet.
One thing I want to point out that I like about the army is the saves, check this out:
Warriors: 3+4++ while being shot at 3+5++ in close combat 3+ against magic
Sorceror lord: 4+4++ all the time
Slaanesh sorceror: 2+4++ all the time
Warshrines: 4+3++ all the time
Marauder Horsemen: 6+ (6+ means its good right... Right?)
Anyway you'll notice that outside of the Marauders my army is one tough nut to crack. I am considering upping my Sorceror lord's Ward to 3+ and the slaanesh sorceror down to 5+ but I figure the Slaanesh sorceror needs it more anyway.
So that's what I've got. Let me know what you all think.